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« April 2006 | Main | June 2006 »

May 22, 2006

Chronon

I managed to release [Chronon ver.0]
Ah~ I confess to messing up on this time.
Even though it took so much time to prgram it, it is still unsatisfactory
performance.
I think it is difficult and complicated to play it based on intuition,
that's against EYEZMAZE philosophy.

Well, I had better to explain it.
The purpose of this game is to let the little yellow dwarf out of a center
cage.
The master of this house will come back at 7pm.
You make the way to escape with moving and mix-and-much things in this house
at each fixed hour until the master comes back.
Everyone can would get it so far,but difficulty arises in time axis.

For example, first,[put the pan from the wall onto the desk at 12:25],
then as far back as 6:15[put the pan into the fireplace].
after that, the pan placed in the fireplace, not the wall.
It means that situation changes the fact that pan was on the wall at
12:25,and also it doesn't exist the fact that you did first,[[put the pan
from the wall onto the desk at 12:25]]
What is more, if you do such thing at latter time[put the flour into the pan
on the desk.] Since the place of the pan has already changed above(on the
desk→fireplace), it doesn't exist the fact that you put the flour into the
pan on the desk, then the flour returns again to the original position.

haah...
These are hard to understand.
too hard to get it immediately.
And this program tormented ON.
Cause and effect do create complex and entangled elements,like the 
butterfly effect.
[do or do not something ] changes all the facts that follow.
I've learned a great deal from this.

Next game, I decide to make better one in less time.
Please play Chronon even it isn't interesting, for my effort sake.

I add some tips last.

First, set out to open the treasure box.
The key for the box is in the clock.
This clock is like a cuckoo clock,the key appears at 12pm.
and it ticks if it is on the wall, and stops it is laid down.
please adjust the time to put it on the wall.

Second, after the treasure box open,then try to hatch the egg under the
desk.
Necessary conditions for hatching is warm sunlight and the place like a
nest.
please consider it.

The purpose of this game is to let the little yellow dwarf out of a center
cage.but it doesn't mean the perfect ending.
Please find the way for the happy end .

It is very hard to finish this game perfectly, why don't you trade tips on
some kinds of communities.
More power to you!


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